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  #11  
Old 10-23-2016, 12:31 PM
esppse esppse is offline
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Default Re: How do people survive with 96 voices at 88.2k?

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Originally Posted by albee1952 View Post
I'm voting for 48K over 44.1. The performance hit is immeasurable(essentially), Video wants 48K, SRC has gotten good enough that its really a non-issue, and it pushes the upper end(and the nyquist filter) high enough to avoid phase issues(for most of us humans)

Back to your original list of tracks used; I never felt the need for 4 mics on a cab(ribbon and dynamic cover my needs). The more guitar tracks I use, the fewer mics I use for each. I had a client send a session with 5 tracks per "part" and about 8-9 guitar parts and it was a total mess. Simplify and pan yielded a very happy client(a very good guitarist that engineered the recording, and over-thought the entire process) Please don't get me wrong. I am a guitarist and have spent days with a dozen mics, trying to get "that sound". In the end, I actually got it by using a lot less, but in better ways

Last thought re TDM/HD; it takes at least HD3(3 cards) to handle what a native system can do these days
Yeah I know the amount of mics is overkill, I've been chasing a 3D sound for so long. It's a combination of proper compression, air/slight ambience, pick nuance, finger sound, and have not too much or too little gain. I usually spend 4-5 hrs on finding the sound, and end up taking 1 hour to get the perfect take on a small segment
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  #12  
Old 10-23-2016, 01:50 PM
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JFreak JFreak is offline
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Default Re: How do people survive with 96 voices at 88.2k?

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Originally Posted by arche3 View Post
Sounded great.
Whatever works :)
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  #13  
Old 10-23-2016, 01:59 PM
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Matt Hepworth Matt Hepworth is offline
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Default How do people survive with 96 voices at 88.2k?

Welcome home.

These days a lot of native users are going 96k so they can get latency closer to what TDM has a 44.1.

TDM is a great, stable, powerful system.

Most studios are running 44.1 for audio and 48 for video.

In the past two years I've only had one project come through at 96k and only one other client even ask about higher sample rates.
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  #14  
Old 10-24-2016, 08:49 AM
Barry Johns Barry Johns is offline
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Default Re: How do people survive with 96 voices at 88.2k?

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Originally Posted by albee1952 View Post
Last thought re TDM/HD; it takes at least HD3(3 cards) to handle what a native system can do these days
I got by for a very long time with just an HD2. Depends on how a person works. If you rely solely on TDM Plugins, then maybe.

When I was on an HD2, I tended to only use TDM plugins when recording through them or on Aux's. You can stretch an HD2 a long way with that workflow.

Today however, Accel Cards are so cheap, no need to do that, just buy the third card.
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  #15  
Old 10-24-2016, 09:37 AM
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Default Re: How do people survive with 96 voices at 88.2k?

I track & bounce @ 24/48, and life is good. If needed, I use iTunes to convert the bounce to MP3 @ 320kbps - i.e. no need to re-bounce as MP3. To burn a CD (rarely anymore) I simply pull the bounce into Sony CD Architect and use Sony Dither (or similar) to convert to 16/44.1 during the burn process - i.e. no need to re-bounce at 16/44.1. Audio-for-video projects always favor 48. I have for the most part stopped switching sample rates. I rarely need to work @ 96, and don't think I've ever once worked @ 88.2.

My 2 cents!!!
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  #16  
Old 10-24-2016, 09:48 AM
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Default Re: How do people survive with 96 voices at 88.2k?

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Originally Posted by EGS View Post
I track & bounce @ 24/48, and life is good. If needed, I use iTunes to convert the bounce to MP3 @ 320kbps - i.e. no need to re-bounce as MP3. To burn a CD (rarely anymore) I simply pull the bounce into Sony CD Architect and use Sony Dither (or similar) to convert to 16/44.1 during the burn process - i.e. no need to re-bounce at 16/44.1. Audio-for-video projects always favor 48. I have for the most part stopped switching sample rates. I rarely need to work @ 96, and don't think I've ever once worked @ 88.2.

My 2 cents!!!
Nice trick^^^^ I'l have to try that As for Accel cards, at this point, a used chassis and few more cards is a pretty cheap way to get a boost
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  #17  
Old 01-31-2019, 02:25 PM
Jeezer Jeezer is offline
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Default Re: How do people survive with 96 voices at 88.2k?

While recording at 88.2/96 offers little benefit, plug-ins running at higher sample rates can often work (sound) a LOT better, esp if you have mix bus heavy plug usage.

Dan Lavry theorised the ideal sample rate is around 60k, and that 88.2 is the closest common one we have to that so recommended to work in it, so that all plugs sounded better, all processing (not 'recording') sounded better, and the final push on the mix/master bus (+ any further manipulation) sounded better. It was all about the processing rather than the recorded tracks.

If you work at 44.1 a lot of plugs will oversample, within their own engines/methods (some good some bad) and are up sampling/downsampling all the time internally. Running at high sample rates if your cpu/drive/voice count is ok with it, avoids this completely (or to less extent) and once again returns better PLUG IN results (less aliasing, less dodgy cheap oversampling).

So don't dismiss working in higher rates, esp 88.2 near the 'ideal'. And yeah latency gets lower with higher sample rates too, a nice bonus. I wouldn't go above 96k personally, but I wouldn't want to work at 44.1 unless I knew all the plugs I use were made with high quality algos/oversampling.

Softsynths can also sound better at higher rates, though I don't use them.
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  #18  
Old 02-03-2019, 07:23 AM
Sugarnutz Sugarnutz is offline
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Default Re: How do people survive with 96 voices at 88.2k?

I’m kinda old school, started with a tube Ampex 8 track and a 12 x 8 console. You had to commit as you went. Saying that, today I have an HD6 Accel in a Magma Chasis on a 2008 8-core Mac Pro. With the exception of my Pro Tools licenses and interfaces (listed in my sig) I’ve got right at $1K in that rig and it’s tough to beat. My mix rig is Thunderbolt Native & Pro Tools Ultimate.
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