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#11
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Re: Bug of the week: HDX offline bounce different from online bounce
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HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
#12
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Re: Bug of the week: HDX offline bounce different from online bounce
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http://www.richbreen.com ---------------------------------------- Mac Studio / Ventura, PT 2023.12.HDX, Avid HD I/Os and Metric Halo ULN8, 3xS1/Dock Also running a Mac Studio Ultra / Ventura / HDX / MTRX / S6 |
#13
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Re: Bug of the week: HDX offline bounce different from online bounce
It's important to note, for HDX users, that what you're hearing while mixing is the sound of the DSP mixer on the HDX card(s). When you do an offline bounce, your mix, including all plugins, automation, routing, etc., etc., is re-created in the Native mix environment (on the Intel CPU) and is a completely different thing than your DSP-based mix.
For those that are mixing with a Native mix engine (anything other than HDX), the offline version is (mostly) directly related to the 'online' version you've been working on all day. |
#14
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Re: Bug of the week: HDX offline bounce different from online bounce
Then, at least, Avid's own plugins should play the game and render the same in both offline and real-time. It's a complete joke.
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#15
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Re: Bug of the week: HDX offline bounce different from online bounce
I think avid said the native engine and HDx engine should sound the same now. Will null, etc....
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#16
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Re: Bug of the week: HDX offline bounce different from online bounce
Bug confirmed by AVID as PT-255520.
As always, no estimate on when it may (ever) be solved. |
#17
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Re: Bug of the week: HDX offline bounce different from online bounce
Very helpful post.
C
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PT 2021.10 HDX 16x24 -Mac Pro 12 Cores 48 GB RAM OS 10.13.6 - API 16 channel - AMS Neve 16 channel, AMS-Neve-SSL -Pres/Processing, Bock Audio, BLUE Bottle, Neumann, Josephson -Mics, Bogner, Kemper- Guitar, Chandler Zener-Curve Bender Outboard/Master. UAudio, Waves, Plugin Alliance etc. |
#18
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Re: Bug of the week: HDX offline bounce different from online bounce
Once someone can explain me how offline bounce saves time, I might take a look. So far only doing realtime bounces.
offline bounce + reatime listen for quality control > realtime bounce
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Janne What we do in life, echoes in eternity. |
#19
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Re: Bug of the week: HDX offline bounce different from online bounce
I think the upshot is to avoid dual-mono whenever possible until (if ever) this buggy behavior gets fixed.
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http://www.richbreen.com ---------------------------------------- Mac Studio / Ventura, PT 2023.12.HDX, Avid HD I/Os and Metric Halo ULN8, 3xS1/Dock Also running a Mac Studio Ultra / Ventura / HDX / MTRX / S6 |
#20
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Re: Bug of the week: HDX offline bounce different from online bounce
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Personally, most of the time any stem requirements are built into the mix, but for various reasons not always and things often change after delivery. Cannot imagine ever having to go back to no offline bounce. Also, FWIW, never had an issue with it here, though I would never allow anything out without a QC pass.
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http://www.richbreen.com ---------------------------------------- Mac Studio / Ventura, PT 2023.12.HDX, Avid HD I/Os and Metric Halo ULN8, 3xS1/Dock Also running a Mac Studio Ultra / Ventura / HDX / MTRX / S6 |
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