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#481
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Re: Delay Compensation bug in PT11 with AOS plug-ins
So where does it fall apart with the VIs (apologies if you've explained this a thousand times)
Say in SSD, would you route close mic snare to one aux output and the room mic to another, process them differently and then hear the timing is out between them. Just trying to get a handle on your method. |
#482
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Re: Delay Compensation bug in PT11 with AOS plug-ins
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Here is a link to a YouTube video of a guy that does some routing that is similar to mine, if you're interested https://www.youtube.com/watch?v=pvtfwXyuOk0 Not exactly what I'm doing, but close enough to understand what I'm doing.
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Retro 176 (pair), Pultec EQP-1A (pair), Germanium Comps (pair), BAE 10DC (pair), Distressor (pair), Manley Vari-Mu, Sta-Level, Zener, SSL Fusion, SSL FX G384, API 2500, LA2A, 1176, Bricasti, Massive Passive, Anamod ATS-1, Eventide H3500, TC 2290, Yamaha D5000, PCM92, PCM70... Amps, Amps & More Amps. Last edited by Ghost In The Attic; 06-19-2014 at 03:30 PM. |
#483
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Re: Delay Compensation bug in PT11 with AOS plug-ins
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So if i understand you correctly: You insert VI's on audio tracks in stead of creating instrument tracks? I didn't know that is possible, does it also accept midi for that channel or do you have to route it? thanks |
#484
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Re: Delay Compensation bug in PT11 with AOS plug-ins
You can get accurate ADC within a given VI's multi outs by instantiating the VI on an AUDIO track (as apposed to an instrument track) and using aux tracks for the multi-outs. MIDI comes from a separate MIDI track. Keep in mind that this VI (as a whole) will NOT be compensated correctly to OTHER VI tracks, but all Multi-outs for each individual VI will be in sync. Again, for me, the discrepancy between DIFFERENT VI's is not an issue since I'm (generally) not blending these separate VI's.
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Tim Reisig Main System: Pro Tools Ultimate 23.12, HD Native TB, HD OMNI, S3/Artist Transport/Eucontrol 22.20, Apogee Rosetta 800 w/XHD card, Avid 96 I/O Mac OS 13.2.1, 2018 Mac Mini 3Ghz i5, 32Gig RAM System 2: Pro Tools 23.9 (no Hardware), Mac OS 13.2.1, MBP (Macbook Air M2, 2022 24Gig Ram) |
#485
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Re: Delay Compensation bug in PT11 with AOS plug-ins
This last workaround worked with ezdrummer on pt11. I cannot confirm that the sync is 100% accurate but things certainly don't drift apart. Also, I had all 3 options in "adc for external devices" (preferences/midi tab) unchecked.
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http://www.ogregomixmaster.net ______________________ Mac Pro (Late 2013) 3.5 GHz 6-Core Intel Xeon E5 16 GB 1866 MHz DDR3 ECC AMD FirePro D500 3072 MB OS X 10.10.5 PT12.2 Connected Interface : Lynx Hilo (Thunderbolt) USB3 ports used : All (3 Hard Disks, Wireless Keyboard & Mouse, Ilok2, Webcam) HDMI : Monitor connection |
#486
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Re: Delay Compensation bug in PT11 with AOS plug-ins
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#487
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Re: Delay Compensation bug in PT11 with AOS plug-ins
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I'll bang on it some more. E |
#488
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Re: Delay Compensation bug in PT11 with AOS plug-ins
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If you had, say, a Kontakt multi with various instruments on different MIDI channels being routed to different outputs, the delay compensation will be correct as long as the MIDI feeding the Piano, say, is on the same instrument track as the returning (piano) audio from Kontakt. Why wouldn't it be you ask? Well in this scenario it's unlikely as that's kinda the point of instrument tracks in the first place, to keep the MIDI and audio together on the same track. Where it won't work is where you have a complete drum performance, say, on the the initial instrument track (the one with the instrument actually on it) and various kit components routed out to the other instrument tracks being used as auxes to return different kit instruments/mics as audio. In this case the only correctly delay compensated track will be the one with the MIDI and the instrument on it. If you put different plugin combos on the other tracks, the audio will phase or just be plain out of time. To answer mykhal's question about how you record MIDI when you have the instrument on an audio track, the answer's simple- on a MIDI track, with it's output directed to the instrument. This is how it was in PT in the days before instrument tracks (and delay compensation, as far as I remember) |
#489
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Re: Delay Compensation bug in PT11 with AOS plug-ins
For Ghostrider. I picked up a copy of SSD (just the cheap £20 one) to see how it performed and it seems to work fine using the 'Force Delay Compensation' method. Below is a pick of the test setup and a zoom in of the audio with FDC off and on.
Does this differ from the way you use SSD? |
#490
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Re: Delay Compensation bug in PT11 with AOS plug-ins
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Take the snare top and snare bottom from SSD's multi-outputs and route them each to an aux track input. Put EQ on each and a gate on the snare bottom. Then route the outputs of both to the input of a stereo snare track aux. Now create another stereo aux for parallel processing (let's call it Squish) and put a compressor, EQ, etc... on it. Create a send on both the snare top and snare bottom and route them to the input of the Squish aux. You now have a clean snare track and a compressed track. I actually take it a step further and create a stereo Drum aux, then route the combined outputs of the snare top and snare bottom, along with the combined kick in, kick out, rooms, etc... to it. Now I have an unprocessed full kit track and a processed full kit track sitting next to each other. Plus, I can still tweak each drum separately. I could go into more detail, but I think you get the idea. I end up with very organized and flexible drums that I can manipulate individually or as groups to get precisely what I am after. Hopes this helps. Thanks for getting SSD and trying it. I appreciate you taking the time.
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