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  #21  
Old 05-18-2018, 06:47 PM
LDS LDS is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

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Originally Posted by zedhed View Post
IMO Avid were flogging a dead horse on its release already.

Yep, call the coroner....the thing is gettin smelly!

I pretty well agree. Not so much because I think DSP is outdated... but because HDX is nothing more than the same Nubus, or PT|24, or Mix|24 or HD TDM design rehashed. In a world of iThings and powerful laptops it is old and dull and done to death.

Avid have pretty successfully managed to flush one of it's biggest draw cards down the toilet, and that is the ability to host the entire mix engine on DSP. Imagine what an Apollo style HDX interface would do for Pro Tools and Avid? Price it competitively, and tie elements of the software back to it. For example, give vanilla users access to AAX-DSP plugins, and maybe even a DSP hosted mix engine. Allow HD users to cascade multiple units for more inputs, or create a HD version with more I/O and DSP processing.

Avid is getting creamed because they aren't making what people want, and are trying to compensate for it by charging their existing user base additional fees - i.e. Digilink license, or by flipping them software that costs 5 times the competition to gain basic features. It really isn't surprising that users and software developers are walking away.
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  #22  
Old 05-19-2018, 02:12 PM
WernerF WernerF is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

Quote:
Originally Posted by LDS View Post
I pretty well agree. Not so much because I think DSP is outdated... but because HDX is nothing more than the same Nubus, or PT|24, or Mix|24 or HD TDM design rehashed. In a world of iThings and powerful laptops it is old and dull and done to death.

Avid have pretty successfully managed to flush one of it's biggest draw cards down the toilet, and that is the ability to host the entire mix engine on DSP. Imagine what an Apollo style HDX interface would do for Pro Tools and Avid? Price it competitively, and tie elements of the software back to it. For example, give vanilla users access to AAX-DSP plugins, and maybe even a DSP hosted mix engine. Allow HD users to cascade multiple units for more inputs, or create a HD version with more I/O and DSP processing.

Avid is getting creamed because they aren't making what people want, and are trying to compensate for it by charging their existing user base additional fees - i.e. Digilink license, or by flipping them software that costs 5 times the competition to gain basic features. It really isn't surprising that users and software developers are walking away.

Yup, it really is a shame that a reasonably priced DSP based alternative isn't available. Those of us that need to have a low latency monitoring situation are becoming more and more screwed. Hopefully there are at least enough of us to make a slight difference to the bean counters out there.
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  #23  
Old 05-21-2018, 09:22 AM
Franklyn Franklyn is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

is it right that the sound has not changed?

so it makes not really sense to me to get the update.
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  #24  
Old 05-21-2018, 11:52 AM
TrentWilliams TrentWilliams is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

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Originally Posted by Franklyn View Post
is it right that the sound has not changed?

so it makes not really sense to me to get the update.
From Softube's website -

"With new sound, new features, and totally fresh new hi-res graphics, our much-loved range of Tube-Tech plug-ins has done something that seemed impossible - it has improved."
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  #25  
Old 05-21-2018, 11:52 AM
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Muddy-T Muddy-T is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

Quote:
Originally Posted by Franklyn View Post
is it right that the sound has not changed?

so it makes not really sense to me to get the update.
The CL1B is completely rewritten which may or may not result in some sonic differences.

It also has some new features like a wet/dry control and a side chain filter.

The channelstrip now also allows M/S processing.

(There's a big thread over on GS on the subject, complete with null-testing and comparisons to the different iterations of the hardware CL1B)

T
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  #26  
Old 05-22-2018, 05:16 PM
senghor senghor is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

The CL1B is claimed to be completely rewritten.

I just A/B the two comps ("original" and MK2) but really sonicly I really don't hear much difference. Perhaps the MK2 is little briter.
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  #27  
Old 05-22-2018, 05:23 PM
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YYR123 YYR123 is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

Since they dropped AAXDSP support they probably are more efficient CPU wise since they dropped the extra code
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  #28  
Old 05-23-2018, 02:25 PM
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Bob Olhsson Bob Olhsson is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

My experience has been that DSP code runs faster on a native system than native-only code.
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  #29  
Old 06-02-2018, 06:48 AM
senghor senghor is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

Hi!

Those who have demoed the "new" CL1B - is there really a change in sonics?

I find the new version a bit brighter, but I don't know really.
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  #30  
Old 06-07-2018, 04:16 PM
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Will Russell Will Russell is offline
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Default Re: Softube Release MKII Version Of Tube Tech Channel

I first bought Softube plugins because of the AAX-DSP support. Now that they have discontinued AAX-DSP plugins I will give them no more of my money and will start searching for replacements.
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