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#161
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Re: Pro Tools Public Beta: December 2022
I described how this works and what it offers in all important cases. I covered that this in what I wrote: "You can of course run Apple Silicon compatible versions of VST or VST3 (or AU) plugins in Patchwork in a Apple silicon native version of Pro Tools."
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#162
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Re: Pro Tools Public Beta: December 2022
Interestingly, the only AAX Native Izotope plugin at the moment is the older "BT Stutter Edit".
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Matt McKenzie-Smith mattrixx.net SourceConnect - mattrixx AVID Collab user - mattrixx MacStudio Ultra / LogicProX / IzotopeRX10+ / SourceConnect / MelodyneStudio5 / WAVES Mercury / NI KompleteUltimate / ProToolsUltimate / RME UFX, UFXII, Babyface / AVID S3 + DOCK / Barefoot MM27 gen2 / Barefoot FP01 |
#163
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Re: Pro Tools Public Beta: December 2022
In the meantime, you can use BCPatchwork or Waves StudioRack to load and run a bunch of plugins that currently are not showing up in PT, as long as they have AU/VST universal 2 binary versions
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#164
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Re: Pro Tools Public Beta: December 2022
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But it's true that BCPatchwork cannot load AAX plugins, although most of third party plugins provides VST/AU counterparts, which makes BCPatchwork a very compelling workaround for now. |
#165
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Re: Pro Tools Public Beta: December 2022
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It doesn´t have any sense to cut support for them. Today very old analog consoles have support, and small studios can´t do such an inversion to buy a new S4 or S6 console. Crazy! |
#166
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Re: Pro Tools Public Beta: December 2022
Quote:
But yes these are all great tools to help in this migration. The other thing I'm doing is watching vendors and I'll spend my future plugin money with vendors who show they can move fast and provide good products in this transition. |
#167
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Re: Pro Tools Public Beta: December 2022
Quote:
I didn’t do extensive testing on the M1/Ventura laptop with the C|24 but it appears to work just as it does under Monterey as long as you use PT in Rosetta. Technically Avid is living up to support of the C|24 until this Saturday. M1 native support is a beta. When the final comes out, they will officially be past their promised support date.
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offthewallproductions Mac Pro 5,1 3.46 Ghz 12 core, Open Core 0.9.8, Radeon RX580 GPU, GC-TITAN RIDGE TB3 PCIe card, M.2 NVMe SSD boot drive on PCIe card, 48GB RAM, macOS 12.7.4 Pro Tools Ultimate 2024.3.1/HD Driver 2023.3 HDX, UA Octo PCIe card in external TB3 chassis, MTRX Studio I/O, C|24 control surface. Genelec 1031AP/7070A 5.1 monitoring. |
#168
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Re: Pro Tools Public Beta: December 2022
After messing with this all day, it seems to me that even having a few non-native plugins installed will slow Pro Tools to a crawl with menus, making this switching between modes utterly unworkable for now. The DAR is definitely part of the problem too.
In my opinion, anyone truly wanting to test both these versions needs to have two discrete boot partitions - with nothing but verified M1-native plugins installed on the non-Rosetta partition. I'm already beyond frustration and ready to bail on this until the "beta-testing" period (that I've paid for) is over. As I said earlier in this thread, this update/beta should really have been two discrete application builds (Intel & M1), so that we could all truly observe how the code has shrunk for the new M1 version of Pro Tools. Right now, it's just a mysterious 4.7GB kluge of code. I'm irritated that we can't even have a "normal-sized" Intel build of 2022.12. This is just bloatware. And we cannot tell if anything has really been M1 optimized . . . perhaps a deliberate choice of obfuscation. When it comes to release-time, I hope Avid respect their user-base - and give us two truly separate builds. This is simply not the way to go. I'm already regretting buying this Apple Mac Studio machine. By the time any of this is truly ready for primetime, there will be macs available twice as powerful (or more) - so buyers beware ... don't waste your money on an M1 mac if you haven't already done so. I'm going back to my customized 5,1 macs for real work. Last edited by Tweakhead; 12-27-2022 at 11:03 PM. |
#169
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Re: Pro Tools Public Beta: December 2022
Good News! Sound Toys just posted updates for Mac Plugins... version 5.3.9. It didn't say specifically but I downloaded one and installed and the AAX versions all appear to be Universal Binary... Apple/Intel64!
If someone posted this already sorry. When you go to your user area it will say it's closed for maintenance, but presents you with "Downloads" link and that's where you can download the version 5.3.9 installers. |
#170
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Re: Pro Tools Public Beta: December 2022
Hey just an update here regarding UAD plug-ins. This appears to be affecting reverbs... haven't tried all the plugs. I think *some* are working.
I'm using a Mac Studio and I've got a UAD-2 TB3 Satellite OCTO. Latest version of the UAD plugins. I've got a mono-to-stereo instance of Hitsville Chambers on an Aux and I'm sending to it from a vocal track. I'm getting NOTHING from the AAX plug-in. No reverb... at best some very faint flanging. This is happening whether I run latest Pro Tools in Rosetta or native. I did some experiments and swapped it out for the UADx version... it works as expected. I then replaced that with Blue Cat Audio PartchWork and ran the AU version of Hitsville Chambers (DSP version again) and that works fine... both with Pro Tools running in Rosetta and native. Repeated this with several of my other DSP-assisted UAD reverb plugins: EMT 140, EMT 250. All with the same behavior. It might indicate a problem with the UAD AAX plugs. Weird thing is I think they didn't have a problem with previous version of Pro Tools. Maybe someone with a similar system and try and reproduce this. I'm running Monterrey 12.6.2. 64GB RAM. |
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