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#31
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Re: Reverse button in Pro Tools 12 HD
Given the fact that Pro Tools 10 saw the addition of a reverse button to the Audiosuite window for delay and reverb plug-ins, I'm sure it can be added elsewhere without re-writing everything.
That's not to say the juice would be worth the squeeze, though... Since (as has been pointed out) the Reverse audiosuite process is only a few clicks away.
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Pro Tools HD 12.4, Pro Tools "Vanilla" 12.4, Artist Transport, 2x Artist Mix Studio Blue: RME UCX, Win7 Pro, i7 960, 16GB || Studio Green: RME Babyface, Win10, i7 7700HQ, 16GB |
#32
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Re: Reverse button in Pro Tools 12 HD
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#33
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Re: Reverse button in Pro Tools 12 HD
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I was addressing Pro Tools problems on the whole, not just the reverse button. My reasoning (if you can call it that) is that Avid is building newer versions of Pro Tools on top of code that was created when conditions were different, and that's: 1. hindering Avid's ability to add new features, 2. allowing old bugs to propagate through successive versions, 3. making it more sensitive to its environment than is now considered typical. Think back to when Pro Tools was young. In those days it was not uncommon for some software to require specific hardware. Operating systems didn't have things like Core Audio or universal graphics rendering languages. Could it be that Pro Tools is just written in an olden-days way that makes it hard to adapt it to the way we expect systems to work now? Consider also the number of bugs that have existed through version after version after version. It strikes me as unlikely that Avid would just ignore them unless there were significant obstacles to fixing them. Finally, look at Final Cut Pro. Apple realized that it was no longer viable to keep current and rewrote it from the ground up. That meant holding back certain features while they built it back up, but the end result is a better product. So which is worse: enduring the short-term pain of renovating and winding up with a more functional, reliable, comfortable finished product, or enduring the ongoing pain of plumbing, electrical and structural issues that are not up to current standards, will constantly require patches and repairs, and still never be as good as what you can now get new? |
#34
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Re: Reverse button in Pro Tools 12 HD
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So, to reiterate, I'm saying that the addition of a button to ANY window - Edit window, Clip list, Workspace, whichever - that performs a single pass of the Reverse audiosuite plug-in should be possible without a complete re-write... I'm agreeing with you. It probably could be done, but the question is whether that functionality is wanted by enough users for Avid to devote resources to implementing it, testing it, then releasing as part of an update.
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Pro Tools HD 12.4, Pro Tools "Vanilla" 12.4, Artist Transport, 2x Artist Mix Studio Blue: RME UCX, Win7 Pro, i7 960, 16GB || Studio Green: RME Babyface, Win10, i7 7700HQ, 16GB |
#35
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Re: Reverse button in Pro Tools 12 HD
When mastering in samplitude we always assigned reverse to the "r" key. But it was a real-time process in Samplitude.
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#36
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Re: Reverse button in Pro Tools 12 HD
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Last edited by Oliver M; 08-28-2015 at 03:44 PM. |
#37
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Re: Reverse button in Pro Tools 12 HD
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Along with the window config, if you are doing a job where many clips have to be reversed or processed a certain way, you can have a separate window open with a few audiosuite FX open by ticking of the little red square in the upper right hand corner or shift clicking I think. This allows more FX to be open at once. However, it would be nice to have a built in macro command section.
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Dave Cournoyer-guitarist-project studio Mac Mini late 2012, i7, Sierra 16GB PT10.3.10HD PT12.5.2 Apogee Mini-Me firewire. |
#38
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Re: Reverse button in Pro Tools 12 HD
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Reverse button is a bad idea to integrate into the GUI... and so easy to do with a few clicks... How many times in a session do you reverse the audio anyways?
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#39
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Re: Reverse button in Pro Tools 12 HD
I got a reverse button on my Slate Raven
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#40
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Re: Reverse button in Pro Tools 12 HD
That's what I was given to understand, but that doesn't seem to be the case. Bugs dating back to versions 7 and 8 reportedly still exist in 12. Wouldn't a rewrite have remedied those? Or at least altered their behaviour?
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