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#1
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Sound on Sound?
Just bought PT 12 so that i can learn it. I do like 12 so far but i think im missing something or Protools is ridiculously behind. I'm not seeing a way to do sound on sound...
I have been tracking a masterful percussionist and his kit requires about 12 mics and after we do a take and let the cymbals/drums decay naturally... he wants to punch in and record the next section of the song. when i punch him in the decay of the previous part abruptly stops and gets replaced by the new audio instead of allowing the decay to finish and bleed into the next part like it NEEDS to. so then i duplicate all 12 tracks and their effects and punch him in and alternate between the 2 sets of 12 drum tracks..but that's stupid. All other DAWs Ive worked in will do sound on sound. I mean i get that PT kinda emulates the old mixing board and analog tape work flow but that would just be down right...silly for the "industry standard" recording program to cut of the decay of sounds when punching in...what am i missing? |
#2
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Re: Sound on Sound?
First, sound on sound refers to a specific thing.
http://www.les-paul.com/timeline/sound-on-sound/ Second, search the manual for Crossfades. |
#3
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Re: Sound on Sound?
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#4
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Re: Sound on Sound?
Gotcha in other DAW's Sound on Sound is a term used to indicate that you can record on top of other existing audio and hear sound from both rather than "overwrite" mode which is what PT seems to have. I see now in the crossfade editor that you can grab the black squares and drag the fade to the edge of the clip. Definitely more clunky than expected but at least it works! Thanks for your tip to look further into making a custom crossfade.
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#5
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Re: Sound on Sound?
Emulating an analogue multitrack is exactly what PT was designed to do. Nothing clunky about using another set of tracks. Unlike an analogue multitrack you have plenty to play with and you still have to mix afterwards.
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Dell Precision 490 Workstation, dual 4 core 5355 Xeon, 16gb Samsung DDR2 ECC Ram - Windows 7 Ultimate - Nvidia GTX 650 - 3 x Internal WD Blacks - PT 2018.3 - Digi 002R - Original Mackie HUI - 3 screens - JBL Monitoring. Dell XPS 8700 i7-4790 - 24gb RAM - Windows 10 - Nvidia GTX 1060 6GB with Studio driver 546.01 - 2 x Internal Samsung 860 EVO SSDs, and MSATA card - Davinci Resolve Studio 18.6.4 - 3 screens - Blackmagic Speed Editor - MK1 Presonus Faderport - Canon C100 mk2 - Atomos Ninja 2 - Zoom H2n |
#6
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Re: Sound on Sound?
Which ones? Can you show me where they use the term sound on sound? And can you post a video of it doing this automatically for you?
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#7
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Re: Sound on Sound?
Would using different takes on each track work in this case? Then comp between them as needed?
Anyways doing SOS in the digital world could/would easily lead to digital overload on the track(s). |
#8
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Re: Sound on Sound?
The problem isn't the technique, its the reality of how drums get recorded and how punching in(on a drum kit) needs to be done properly(usually its best to punch in just at the hit of a crash cymbal). Pro Tools handles punching in just as it happens on tape machines, with the bonus of being able to drag the punch point back and forth with the Trimmer tool
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HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
#9
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Re: Sound on Sound?
Quote:
C
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PT 2021.10 HDX 16x24 -Mac Pro 12 Cores 48 GB RAM OS 10.13.6 - API 16 channel - AMS Neve 16 channel, AMS-Neve-SSL -Pres/Processing, Bock Audio, BLUE Bottle, Neumann, Josephson -Mics, Bogner, Kemper- Guitar, Chandler Zener-Curve Bender Outboard/Master. UAudio, Waves, Plugin Alliance etc. |
#10
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Re: Sound on Sound?
I wonder if these 'other daws' the op talks about automatically create another audio track when punching in? Still I've not heard of that.
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