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  #11  
Old 10-25-2011, 10:50 PM
SickTheory SickTheory is offline
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Smile Re: Low Latency Monitoring with 3rd party interfaces - details?

Coming from the world of Sonar this was an absolute pain for me at first. However, its something that you can control to a degree provided you are willing to change up your external mixers settings. For some people thats not an option and that blows. This issue needs to be addressed only because no one can come up with a sensible reason why input monitoring is needed. If someone here can give me an intelligent reason why we need it I will stop complaining.
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  #12  
Old 10-26-2011, 09:42 AM
Rich Breen Rich Breen is offline
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Default Re: Low Latency Monitoring with 3rd party interfaces - details?

Quote:
Originally Posted by Dism View Post
The track isn't muted. You will still hear the recorded audio on that track until you hit record. The only thing you won't hear are plugins on the track.
So just to be clear - this is the behavior when LLM is *engaged*: *Only* previously recorded audio on the armed track is heard until you punch, then you hear input through the low latency mix path?

Thanks for the clarification,
rich
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  #13  
Old 10-26-2011, 01:07 PM
buschfsu buschfsu is offline
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Default Re: Low Latency Monitoring with 3rd party interfaces - details?

this is the same thing that happened with native i think. LLM only one 1 output set. BS no headphone mixes, no tracking while using seperate outs to a mixer. this sucks
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  #14  
Old 10-26-2011, 02:19 PM
Dism Dism is offline
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Default Re: Low Latency Monitoring with 3rd party interfaces - details?

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Originally Posted by Rich Breen View Post
So just to be clear - this is the behavior when LLM is *engaged*: *Only* previously recorded audio on the armed track is heard until you punch, then you hear input through the low latency mix path?

Thanks for the clarification,
rich
Right.
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