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  #1  
Old 03-14-2019, 03:22 AM
simonchase simonchase is offline
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Default Multiple offline bounces of a single reverb instance

Rather convoluted question coming up:

If i have 16 busses. (Drums, bass, vocals, etc etc)
I can do one quick offline bounce with 16 bounce sources and quickly make 16 stems.
But if I have an aux track with a reverb on it that all the busses send to I need to do 16 separate passes to bounce out 16 versions of the reverb. Or make 16 identical reverbs.
I'd love the option to be able to bounce automatically 16 results of one master reverb chosen by the various reverb input sources. (I'm aware that i could be explaining this better)
Anyone got any clever tips for this?
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  #2  
Old 03-14-2019, 06:04 AM
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64GTOBOY 64GTOBOY is offline
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Default Re: Multiple offline bounces of a single reverb instance

Not clever but you could set up 32 buses, 16 w/out verb and 16 with, bounce the 16 without into 16 new tracks, disable everything but the new tracks and the aux with verb and bounce again. Never had to do this so hopefully someone else has a more elegant solution.
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Old 03-14-2019, 06:46 AM
daeron80 daeron80 is offline
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Default Re: Multiple offline bounces of a single reverb instance

Nature of the beast. It would be possible for Avid to add a feature detecting multiple sends and automatically doing the stems one by one for you. But any way you go about it, you could get slightly different results on each bounce if the verb has any modulation in it.
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Old 03-14-2019, 07:21 AM
Rich Breen Rich Breen is offline
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Default Re: Multiple offline bounces of a single reverb instance

Unless it's a *very* simple mix and stem requirement, I usually go with the multiple reverbs route so I can print all stems at once. Having to bounce each stem individually is way too time-consuming.
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Old 03-14-2019, 08:42 AM
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arche3 arche3 is offline
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Default Re: Multiple offline bounces of a single reverb instance

Easiest is 16 identical reverbs. Then just one pass of bounce.

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