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#1
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"Unable to bounce offline"
"error while preparing:"Assertion in "/Volumes/Developement/..."SMgr_StConnectionPrep.cpp", line 73
had an issue with bouncing offline in PT 11 where within a project we could bounce a version once, then twice, then on the third time the system would hang and crash. Updated to PT 12.5 same problem, but the above quoted error now occurs, and the system does NOT crash. So, its better, but still cannot bounce offline on the 3rd time with a session. restarting PT resolves the issue (until the 3rd bounce again). can anyone shed some light on this error? thank you! ----- Mac Pro 12 core, 1 TB, 64 GB PT 12.5 Yosemite 10.10.5 way toooo many plug ins... Last edited by fcamardella; 11-18-2016 at 08:10 AM. Reason: added signature |
#2
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Re: "Unable to bounce offline"
Not sure, but have you tried trashing prefs/databases or a clean reinstall or Pro Tools? Maybe repair permissions on your drives? It could also be plugin related.
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Help Us Help You ______________________________________ Chris Pro Tools 2024.3 Focusrite LS56 Focusrite Pro40 (2) TC Electronic Studio Konnekt 48 Avid Artist Mix/Control Slate Digital VRS8 Analogue Tonebuss 24 Channel UAD-2 OCTO Core Accelerator UAD Volt 2 macOS 10.15.7 32 GB DDR4 RAM 4.01GHz Quad-Core Intel Core I7 NVIDIA GeForce GT 740 2 GB |
#3
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Re: "Unable to bounce offline"
we tried the usual. repairs perms, cleared NVRAM. we did not do clean install of PT.
which prefs/db's would you recommend we trash? just the com.avid plist stuff?
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----- Mac Pro 12 core, 1 TB, 64 GB PT 12.5 Yosemite 10.10.5 way toooo many plug ins... |
#4
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Re: "Unable to bounce offline"
What drive are you bouncing to? Have you tried running the session off of a different drive?
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http://www.richbreen.com ---------------------------------------- Mac Studio / Ventura, PT 2023.12.HDX, Avid HD I/Os and Metric Halo ULN8, 3xS1/Dock Also running a Mac Studio Ultra / Ventura / HDX / MTRX / S6 |
#5
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Re: "Unable to bounce offline"
it's bouncing to an external Thunderbolt SSD drive.
We could certainly try to bounce internally. I am actually suspecting it may be due to Izotope's new Neutron plug in and some odd buffering it is doing. We tried a dummy clean project and could not reproduce the error. We will try shortly to remove Neutron from the session completely and bounce. That seems to be the culprit. stay tuned...
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----- Mac Pro 12 core, 1 TB, 64 GB PT 12.5 Yosemite 10.10.5 way toooo many plug ins... |
#6
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Re: "Unable to bounce offline"
The times I had a similar issue(totally different system), I finally traced it to a bus send. Once I renamed the bus or deleted the send and grabbed a different bus, BTD went off without a hitch
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HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
#7
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Re: "Unable to bounce offline"
I was having the same problem with specific sessions. It's odd, because everything works fine in PT11. I did delete previous busses and created new ones, keeping the default names. That fixed the problem with PT12... very odd.
Anyone have an idea why? The original sessions were created in PT10HD. Thanks for the idea to try this.
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Eric Seaberg • San Diego, CA A.E.S., I.E.E.E., S.M.P.T.E., S.P.A.R.S. |
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