Quote:
Originally Posted by Darryl Ramm
Have you seen if this actually helps with the noise problems you were having? At least from Avid's description this does not seem to make a lot of sense, or is not really explained well. If it's just filtering +20dBFS signals? Your output can't get louder than 0dBFS. So as always there is lots of potential to get full output/damage stuff without ever exceeding +20dBFS on any internal signal path. Maybe the goal is to trap totally errant plugins writing kinda random output but it's not clear. And seems this won't help with many many sources of loud noises and pops, and if it does help with any in practice they can't be worse at harming your output chain or ears than a 0dBFS signal.
"The" compensation delay bug... I think you mean "a" compensation delay bug, there are clearly many bugs with delay compensation that Avid needs to fix.
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To be honest I haven’t really looked into it, I just assumed it was doing the job you’d think it would, i.e. giving our ears some much needed protection. If the implementation isn’t actually protecting anyone then yes it would appear to be pointless. My mixes (and indeed, individual tracks) are never peaking beyond around -10dBFS (old skool innit) so it’s not like I’m ever going to go anywhere near that upper limit.