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#1
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Offline bounce : Out of Sync\
Ok, so I'm presuming this is a bug?
- New session - New audio track - New instrument track - Add MIDI stuff (I used "Boom" and a 4/4 kick as example)..... http://i58.tinypic.com/2qlahw6.jpg - Use Aux send to bounce offline.... http://tinypic.com/view.php?pic=2enn...8#.VaTzymA-Bpg Everything fine so far, bang in sync...... http://tinypic.com/view.php?pic=nfgqh&s=8#.VaTz8GA-Bpg Now try setting the delay compensation on the audio track to a negative value (I used -1329 samples)... http://tinypic.com/view.php?pic=2055...8#.VaT0EmA-Bpg and try the same bounce again....... http://tinypic.com/view.php?pic=2h5m...8#.VaT0LmA-Bpg The MIDI is out by the exact amount on the negative value. Presumably this shouldn't be happening right? Or is it bad practice to use negative play compensation values in this way - and if so, what's the point of having the option to be able to do it? Thanks Last edited by midnightrambler; 07-14-2015 at 04:37 AM. |
#2
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Re: Offline bounce : Out of Sync\
hmm .. negative values thats interesting .. may i ask why you would enter neg values ??
__________________
Macmini M1 8/512 -OS 12.3.1 and PT2022.4 Logic Pro X 10.7.4 RME BabyFace Pro Macbook Pro july 2014 2.5ghz 16gb ram 512gb SSD - OS11.6.5 - PT 2021.3 Logic Pro X 10.7.4 RME BabyFace Pro |
#3
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Re: Offline bounce : Out of Sync\
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Maybe I'm failing to get my head around what it is you're trying to test, and what result you're expecting to see. Presumably the second test you ran, is exactly the same as the first i.e. you are bouncing the MIDI to an audio file? Or are you bouncing the first audio file, to another audio file? If it's the former, I wouldn't expect delay compensation to place media earlier in the timeline, before the media has been recorded to the timeline (even if it were to do it immediately after the recording pass was finished). Instead, I would offset the MIDI earlier (either globally, or locally). If it's the later, there are two ways of looking at it : 1. It could be a bug. 2. As the offset is identical to the one you set manually, it appears that Pro Tools has put a "Handle" on the bounced file, probably because you have a negative delay compensation set, and it expects you to keep that turned on, which would result in the audio playing back in the correct place (identical to the first test to the listener) - or has been forced to shunt the file along the timeline, due to the insert point being at the start of the session. Were you expecting the second test to have an identical result to the first? Or were you expecting the second test to have the front of the initial kick drum chopped off, with the following kick drums occurring early in the timeline, by the compensation offset you had applied? Presumably your import option is set to "Selection", rather than "Session Start"? Have you tried the same experiment, but starting at Bar 2, rather than Bar 1? Have you tried changing the compensation to a positive value, and trying the test again? Have you tried a null test between the MIDI track, and the 2nd test (with the delay compensation still enabled)? Were the results as expected? Last edited by Carl Kolchak; 07-14-2015 at 05:56 AM. |
#4
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Re: Offline bounce : Out of Sync\
I had "late" room mics on a drum kit that I pushed ahead and it worked a treat....I did use Waves InPhase to do this originally but thought the negative compensation was quite neat to use instead....until I came to print the MIDI anyway :)
Last edited by midnightrambler; 07-14-2015 at 08:13 AM. |
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Re: Offline bounce : Out of Sync\
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Thanks for your help. |
#6
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Re: Offline bounce : Out of Sync\
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As your first test shows, it is. I don't think it's really designed to compensate for something that hasn't happened yet, which is why I would either set the delay compensation after the material is on the track / nudge it back in to place by the delay amount, or offset the MIDI prior to the bounce... UNLESS... Perhaps I am still misunderstanding what you are trying to do : It looks like you are trying to print MIDI to an audio track that has an amount of delay compensation pre-applied to it (which seems like a weird way to work). Now I'm starting to think that you are simply saying the presence of any delay compensation, on any track in the session, causes MIDI to get printed out of sync - is that correct? Quote:
Under normal circumstances, no. But if, due to the negative delay comp value, it is adding padding, on the assumption that you would keep the same delay compensation active, it makes sense. Quote:
It still would be bar 1, if you think in terms of Real-Time Properties (That said, the very first thing I do in a music session is to renumber bar 1 as bar 3, so that there are a couple of bars lead-in). It's relevant if this double / negative delay comp thing adds padding by the delay comp amount, because if the newly imported bounce is sent to the session start, it couldn't possibly be in sync, without chopping off the beginning of the material. Quote:
So a positive value of 1329 results in the bounced material ending up in the exact same place as it is in your 2nd test? Quote:
Reason being, that yes, you can see it is out of sync, but if you still have delay compensation set to -1329, it ought to be back in synch as you hear it played back (not as you see it). And as the title of this thread suggests, are you seeing a different result with Real Time Bounce? |
#7
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Re: Offline bounce : Out of Sync\
you could also use the old Time Adjuster PLugin .. i think it is still available in PT .. using Delay Comp is interesting but if you had to turn it off while working yur mix might go to hell ...
__________________
Macmini M1 8/512 -OS 12.3.1 and PT2022.4 Logic Pro X 10.7.4 RME BabyFace Pro Macbook Pro july 2014 2.5ghz 16gb ram 512gb SSD - OS11.6.5 - PT 2021.3 Logic Pro X 10.7.4 RME BabyFace Pro |
#8
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Re: Offline bounce : Out of Sync\
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To clarify : this problem only occurs when a negative value is entered in the delay compensation box manually on any audio track and when bouncing offline. When a positive value is entered manually everything appears to work and be in sync as expected offline; when a negative value is entered manually everything works as expected provided you print in real time, it will not work offline. |
#9
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Re: Offline bounce : Out of Sync\
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But when options like these exist, you'd hope they worked as expected....otherwise they shouldn't give you the option to enter negative values... |
#10
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Re: Offline bounce : Out of Sync\
In fact, I'm just going to go through the sessions and move the room mics manually, like I should have done in the first place, and never try and override the delay compensation system again. You live and learn....
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