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#1
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PT 11 gets bugged down with too many short recording
Today I had 6 different actors come in to do ADR. The ADR per actor was small, meaning actors has about 8 lines each. Most lines were small, such as sighs, short oohhh and ahhs, small words, breaths etc. Each actor has 1 hours for their lines, each actor recorded approximately 4 lines per take (ratio of 4 adr variations for 1 usable take). After the 4th actor, - after 4 or 5 hours of recording small takes- PT began slowing down, to the point that the beach ball would come up for at least 15 seconds before PT would accept any new command. I had to stop ADR altogether and re-boot the computer from cold (I had tried just closing the session and re-opening it but that did not help). After the re-boot from cold everything worked fine again for the next 3 hours.
So....why is this happening? this is especially intriguing because it seems to happen only for when I was recording. In this same movie, I have done 7 or 8 days of dialogue edit, sfx, and athmos work without a single crash or PT slowing down. Note: the ADR session is brand new and NOT the same session that I have been using for 8 days without a problem. I have separate drives for audio, video, and I do not ever record to the systems drive. |
#2
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Re: PT 11 gets bugged down with too many short recording
Classic sign of a memory leak.
Basic troubleshooting time: Does this happen in different sessions of just this one? Try a new empty session (yes I know that wqas a new one, but try another -- not a copy, not from template). And trash prefs and databases. As always suspect the plugins, especially for things like possible memory leaks. Are they all up to date? Try removing third party plugin files from the AAX plugin directory.Trash prefs and databases and try again. |
#3
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Re: PT 11 gets bugged down with too many short recording
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#4
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Re: PT 11 gets bugged down with too many short recording
That's a lot of stuff that's nothing about what I suggested.
This is a classic symptom of a memory leak, most often from a plugin. How do you make progress? You include or exclude that as a problem. Yank all third party plugin files out. It's nice they are all up to date, but that does not guarantee there is not a bug. I know its a new session, good it was a basic empty session, but just for grins try another new one. And delete prefs and databases--frequently while debugging. That shoudl be second nature. Prefs and databases have *nothing* to do with 32 or 64 bit code, they are components used by all version of Pro Tools. You can use the updated trasher app but seriously any pro should be able to do this blindfolded. Basic instructions are all under the "Help us Help You - READ THIS Before Posting!" link above on this and every other DUC web page. Stop worrying about disk (it is irrelevant..) or anything else for now, focus on excluding a corrupt session or plugin memory leak. |
#5
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Re: PT 11 gets bugged down with too many short recording
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Anyway, thanks for your suggestion, I follow your posts and you cleararly know what you are talking about. G |
#6
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Re: PT 11 gets bugged down with too many short recording
And by all means if this happens again grab some info about what is going on with the system, including memory usage. In Terminal.app run the following commands
ps augxl and top -l 1 Copy and paste the output of those commands here. There will be lots of long text lines, try to not mangle them. |
#7
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Re: PT 11 gets bugged down with too many short recording
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I know it sucks, if you don't have time to debug this then just keep going. It is always fair to first suspect any plugin you are using in this session that you dont' normally use, but it also could just be an unused plugin throwing a fit. Try trashing prefs anyhow. And of course it may not be a plugin at all, but that's a good thing to suspect. If you do debug plugins don't do anything gradually, do a binary walk with all out, half back in, half those out, etc. until you find the suspect if there is one. You can also jsut Google all your third party plugin names and say "Pro Tools 11" and see if anybody else is reporting memory leaks or slowdowns. |
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