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#21
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Re: Protools 12.4 uses THREE runtime libraries.
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(I'm on your side)
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pt 2019 ultimate, artist control v2, rme fireface ucx, scarlett octopre, izotope rx, logic pro x, ableton live, adobe audition, i7 16gb osx 10.13 |
#22
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Re: Protools 12.4 uses THREE runtime libraries.
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Software engineering suffers from the same disease as audio engineering. "Everyone" has done it, is doing it, or thinks they have and therefore believes that they understand the entire matrix of the problem at hand. |
#23
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Re: Protools 12.4 uses THREE runtime libraries.
As a retired software engineer of 25 years, one who wrote tons and tons of Microsoft code, I couldn't agree more. this makes no sense. None. The only excuse would be if completely different components (for example VIs and FX) were the ones using the other libraries. Even so, they should standardize.
I'm guessing the Pro Tools codebase is a complete mess right now. It went from the US team, to the Ukraine team, to the Poland team. It can't be fun to work on right now. Quote:
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#24
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Re: Protools 12.4 uses THREE runtime libraries.
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And let's be clear requiring a AAX plugin developer to build with a minimum compiler version makes complete sense. Not only does it make the playing field level; it just eliminates stupid unforeseen incompatibilities problems that no serious software developer would give you the time of day if you suggest it. The software industry does this all the time. Most likely you'd wouldn't want a plugin compiled with VS2005, a 11 year old compiler, because it would most likely be dog-slow, consume all CPU resources and make other plugin look bad. Pentium 4 code is not ideal code to run on modern CPUs. Last edited by tengai; 02-10-2016 at 09:43 AM. |
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