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  #31  
Old 03-11-2018, 01:55 PM
Carl Kolchak Carl Kolchak is offline
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Location: U.K.
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Default Re: Best way to handle Punch In (PT 12)

Quote:
Originally Posted by chrismeraz View Post
Thanks Carl, sounds a bit fidgety but it could work. It's probably the best idea so far. You do this on a regular basis?


I do it when I have to, and it works fine (I just save a preset in the plug-in, that I can open in any session, and tweak as needed) - just bypass the plug-in if not needed, it works like a mute button.

Most of the time I monitor through pro tools, so I know I captured exactly what I heard - even though I'm often using a desk on the front end.


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  #32  
Old 03-12-2018, 02:03 PM
chrismeraz chrismeraz is offline
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Default Re: Best way to handle Punch In (PT 12)

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Originally Posted by albee1952 View Post
If you're getting clicks and pops, we need to see a Sandra report on the PC and detail anything hardware that is connected to the Apollo(especially anything with a digital connection)
The Sandra Report is shown below. I'm using PT 12 Native with an Apollo FireWire. Thanks a lot for your help, by the way - not just Dave but everyone in this thread.

I'd like to be able to play up to 16 backing tracks, record 16 inputs, and use 8 buses at the same time (at 96kHz and 64 sample buffer). Do you think for sure it would work if I upgrade to an i7 8700k processor? Or is it a bit of a crapshoot?

SiSoftware Sandra

ID
Host Name : StudioPC
Workgroup : WORKGROUP

Computer
Mainboard : GigaByte Z77-DS3H
BIOS : AMI (OEM) F9 09/19/2012
Intel vPro : 8.01.00.1248
Total Memory : 8GB DIMM DDR3

Processors
Processor : Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz (2C 4T 3.4GHz, 3.4GHz IMC, 2x 256kB L2, 3MB L3)
Socket/Slot : FC LGA1155

Chipset
Memory Controller : Gigabyte Core (Ivy Bridge) DRAM Controller 100MHz, 2x 4GB DIMM DDR3 1.6GHz 128-bit

Memory Module(s)
Memory Module : G.Skill F3-12800CL9-4GBSR 4GB DIMM DDR3 PC3-12800U DDR3-1600 (11-11-11-29 5-40-13-6)
Memory Module : G.Skill F3-12800CL9-4GBSR 4GB DIMM DDR3 PC3-12800U DDR3-1600 (11-11-11-29 5-40-13-6)

Video System
Monitor/Panel : PLN PCT2785
(1920x1080, 27.0")
Video Adapter : AMD Radeon HD 5450 (2CU 80SP SM5.0 650MHz, 512MB DDR3 1GHz 32-bit, PCIe 2.00 x16)

Graphics Processor
OpenCL : AMD Radeon HD 5450 (80SP 2C 650MHz, 512MB DDR3 1GHz 32-bit)
D3D 11 : AMD Radeon HD 5450 (80SP 2C 650MHz, 512MB DDR3 1GHz 32-bit)
OpenGL : AMD Radeon HD 5450 (80SP 2C 650MHz, 512MB DDR3 1GHz 32-bit)

Pen and Touch
Touch Digitiser : Integrated
Multi-Touch : Yes
Simultaneous Touches : 64
Pen Digitiser : External

Storage Devices
SanDisk SDSSDA240G (240GB, SATA600, 1.8", SSD) : 224GB (C:)
Samsung SSD 850 EVO 500GB (500.1GB, SATA600, 2.5", SSD, OPAL) : 466GB (F:)
Crucial_CT275MX300SSD1 (275GB, SATA300/600, 2.5", SSD, OPAL, SED) : 256GB (E:)
ASUS BC-12B1ST (SATA150, BD-R, DVD+-RW, CD-RW, 2MB Cache) : N/A (D:)

Logical Storage Devices
StudioPC (C:) : 224GB (NTFS, 4kB) @ SanDisk SDSSDA240G (240GB, SATA600, 1.8", SSD)
Files (F:) : 466GB (NTFS, 4kB) @ Samsung SSD 850 EVO 500GB (500.1GB, SATA600, 2.5", SSD, OPAL)
Media Library (E:) : 256GB (NTFS, 4kB) @ Crucial_CT275MX300SSD1 (275GB, SATA300/600, 2.5", SSD, OPAL, SED)
Optical Drive (D:) : N/A @ ASUS BC-12B1ST (SATA150, BD-R, DVD+-RW, CD-RW, 2MB Cache)

Peripherals
LPC Hub Controller #1 : Gigabyte Panther Point LPC Controller
LPC Legacy Controller #1 : ITE IT8728F
Audio Device : Gigabyte Panther Point High Definition Audio Controller
Audio Device : Pine Technology Manhattan HDMI Audio [Mobility Radeon HD 5000 Series]
Audio Codec : AMD HDMI Audio
Serial Port(s) : 1
Disk Controller : Gigabyte Panther Point 6 port SATA AHCI Controller
USB Controller #1 : Gigabyte Panther Point USB xHCI Host Controller
USB Controller #2 : Gigabyte Panther Point USB Enhanced Host Controller #2
USB Controller #3 : Gigabyte Panther Point USB Enhanced Host Controller #1
FireWire/1394 Controller #1 : 13330 XIO2213A PCI Express to 1394b OHCI with 3-Port PHY
SMBus/i2c Controller #1 : Intel ICH SMBus

Printers and Faxes
Printer : PDFCreator (4000x4000, Colour)
Printer : PDF Architect 5 Driver (1200x1200, Colour)

Network Services
Network Adapter : Qualcomm Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (Ethernet, 1Gbps)

Operating System
Windows System : Microsoft Windows 7 Personal 6.01.7601 (Service Pack 1)
Platform Compliance : x64

Performance Enhancing Tips
Warning 2513 : TPM not detected. Some security features are unavailable.
Tip 2 : Double-click tip or press Enter while a tip is selected for more information about the tip.
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  #33  
Old 04-08-2018, 04:42 AM
chrismeraz chrismeraz is offline
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Default Re: Best way to handle Punch In (PT 12)

I now have my i7 8700k processor. I've built my new rig and performed all the regular optimizations, plus a few extras. I can play 16 backing tracks, record 16 inputs, and use 8 buses at the same time (at 96kHz and 64 sample buffer). I verified I'm getting a 4.5ms monitoring latency with this setup.

However, there is definitely an audible and weird comb filtering coming through the cans for the singer. It's still audible and weird at 2.2ms (direct monitoring through Apollo at 48kHz). It's no longer weird at 1.1ms (direct monitoring through Apollo at 96kHz).

Moral of the story - stick with monitoring through UAD Console, even if it is a pain in the ass setting up two headphone mixes, two main mixes, using two instances of each UAD plugin (one in PT and one in Console for monitoring), and flipping back and forth with muting and unmuting etc.
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Last edited by chrismeraz; 04-09-2018 at 01:04 PM.
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  #34  
Old 02-27-2024, 04:58 AM
ralphonz ralphonz is offline
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Location: Newcastle upon Tyne, UK
Posts: 31
Default Re: Best way to handle Punch In (PT 12)

This is crazy!

The problem arises when doing punch-ins as the original poster said. I'm using an Apollo X16 and monitoring though the console app - this means I have the record and playback faders unlinked in PT, and I pull down the record fader so I don't hear the signal doubled.

So far so good, I can record while monitoring through the UAD console.

Now, it's time to punch in. I activate Quick Punch mode in PT.

The problem now is that the armed tracks play back at the record fader level rather than the playback fader level even though the transport record button has not been activated.

That means I don't hear them unless I turn up the record fader level which I don't want to do otherwise I'll hear a latent double. The thing that doesn't make sense here is that at this point I'm not actually recording, I've simply armed the tracks I want to punch in on.

So punching in while monitoring through PT is actually impossible without either setting up either a side chain or duplicating the track and editing the clips?Duplicating tracks also creates extra work after the recording, dragging clips around, creating playlists etc... This seems like a very convoluted workflow, when in most (or even all) other DAW's you just select a preference to disable input monitoring and thats the problem solved.

I just want to clarify this is actually the case in 2024 because I can't quite believe it would be this convoluted just to punch in over an existing track while monitoring though anything other than pro tools?

Last edited by ralphonz; 02-27-2024 at 01:35 PM.
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  #35  
Old 02-27-2024, 08:53 AM
albee1952's Avatar
albee1952 albee1952 is offline
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Default Re: Best way to handle Punch In (PT 12)

Quote:
Originally Posted by chrismeraz View Post

However, there is definitely an audible and weird comb filtering coming through the cans for the singer. It's still audible and weird at 2.2ms (direct monitoring through Apollo at 48kHz). It's no longer weird at 1.1ms (direct monitoring through Apollo at 96kHz).
This comb filtering is a sign that the singer is hearing multiple versions of the same signal. This is probably solved within the UA mixer. Back to my HDN setup; I never had this issue. I also never had any issues doing punch-ins with 1 player or the full band. As for your "new system", you only mentioned the CPU. How much RAM did you install? What motherboard and chipset?(all this can make or break the setup). Last thing to consider; do you NEED to record at 96K? I work at 48K for 99% of my work and its good enough to get on the radio, and good enough to be part of Alan Parson's "Secrets" release
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