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#11
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Re: Miking techniques for snare and cowbell
know your mic's null points
learn to love the bleed listen carefully for phase problems maybe try the 3 mic method of micing drums (kick, snare, overhead)
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... "Fly High Freeee click psst tic tic tic click Bird Yeah!" - dave911 Thank you, Craig |
#12
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Re: Miking techniques for snare and cowbell
Bleed is bleed and you are correct, whatever technique that you apply to one source of bleed should be the same for other sources. The sound replacement method suggested is the same no matter what the source of the bleed is.
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#13
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Re: Miking techniques for snare and cowbell
True^^^ but one thing you may be unaware of is, you can use the snare in the session as the replacement sample, as long as you can find a clean hit without other stuff(cowbell or woodblock) playing. I do this on all my tom tracks. I got past the end of the song and have the drummer hit each tom with single hits, and flams if the song uses them. Then I go thru the tom tracks, use Tab to Transient and paste the clean tom hits(use Clip Gain as needed to match dynamics), removing all the bleed in between. Toms have their full decay with zero bleed, and I get much better control over the mix of the kit. No reason this can't work with a snare track too
__________________
HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
#15
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Re: Miking techniques for snare and cowbell
Quote:
__________________
HP Z4 workstation, Mbox Studio https://www.facebook.com/search/top/...0sound%20works The better I drink, the more I mix BTW, my name is Dave, but most people call me.........................Dave |
#16
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Re: Miking techniques for snare and cowbell
Unfortunately, if you use the same sample to replace any percussion instrument and that instrument plays fill there is no chance in h__ that that fill will sound realistic. You will get the dreaded shotgun effect from your replaced drum. It's much more effective to take a bunch of samples at various velocities each and put them into a program such as Trigger. Pretty easy to do and it's far more realistic sounding.
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