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#11
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Re: Why PT10 is not 64 bit... let's get this over with ;)
Exactly the reason I'll be passing on PT10 and waiting...for as long as it takes.
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Too much blood in my drugstream Motherboard: Gigabyte Z690 AERO D CPU: Intel Alder Lake Core i9-12900K CPU Cooler: Noctua NH-D15S RAM: Corsair Vengeance DDR5 64GB (2x 32gb 5200MHz) Drives: 2 x Samsung 980 Pro 2TB NVME PCIE 4.0 M.2 SSD (Record & Samples) 1 x Samsung 980 Pro 1TB NVME PCIE 4.0 M.2 SSD (OS Win 11 Pro) GPU:Gigabyte GeForce RTX 3060 12GB GDDR6 PCIE 4 PSU: Corsair HX Series HX850 Platinim CASE: Fractal Define XL R2 PT 11HD (v11.3.2) Omni s/pdif <> AxeFxIII HD 96I/O |
#12
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Re: Why PT10 is not 64 bit... let's get this over with ;)
Let me rephrase: Years on top of years
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iMac Retina 5K, 2020, 3.6 GHz 10-Core Intel Core i9, RAM 72GB HD Native PCIe card /// OWC Mercury Helios 3S PT 24.3.0 |
#13
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Re: Why PT10 is not 64 bit... let's get this over with ;)
Quote:
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#14
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Re: Why PT10 is not 64 bit... let's get this over with ;)
Can't wait to hear 10 with HDX.
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#15
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Re: Why PT10 is not 64 bit... let's get this over with ;)
So currently AAX is like RTAS/TDM 32bit aswell ?
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#16
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Re: Why PT10 is not 64 bit... let's get this over with ;)
From sweetwater
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Meaning will the 32bit sound better than with 24 bit ? |
#17
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Re: Why PT10 is not 64 bit... let's get this over with ;)
Quote:
32 bit float point is standard across all of PT10.
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D a n t h e I n c r e d i b l e S o u n d M a n "Svetlana" v1 - 4.2GHz i7, 16GB RAM, OSX 10.7.4 Liquid Saffire 56 - PT10.2 - BFD2, VCC, Duende Native, Play 3.0 _C U R R E N T-D V E R B-S C O R E:515 |
#18
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Re: Why PT10 is not 64 bit... let's get this over with ;)
Technically, yes, because Pro Tools itself is 32 bit.
When the next version of Pro Tools comes out and drops RTAS/TDM support, we'll see 64 bit processing across the board.
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D a n t h e I n c r e d i b l e S o u n d M a n "Svetlana" v1 - 4.2GHz i7, 16GB RAM, OSX 10.7.4 Liquid Saffire 56 - PT10.2 - BFD2, VCC, Duende Native, Play 3.0 _C U R R E N T-D V E R B-S C O R E:515 |
#19
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Re: Why PT10 is not 64 bit... let's get this over with ;)
32 bit audio??? I want 64 bit audio files! NOW!
ok Just kidding. BUT: >Dism said: >Because it's the "Real Time AudioSuite" and "Time Division Multiplexing" that keeps it from being 64 bit and from allowing offline rendering. i don't see what 64/32 bit operation has to do with offline render/freeze. If it's RTAS/TDM that's in the way of offline rendering, I could buy that. But being a 32-bit program in itself would have nothing to do with it. ~peter in oakland |
#20
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Re: Why PT10 is not 64 bit... let's get this over with ;)
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RTAS and TDM are why Pro Tools is still 32 bit. You wouldn't be able to run a 64 bit Pro Tools with 32-bit float point math on 48 bit Time Division Multiplexing cards. Because of that, there's no point recoding TDM or RTAS for 64 bit (which would be required for a 64 bit Pro Tools version, unless you create a bridge, which could only add more problems). AAX solves both problems at once.
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D a n t h e I n c r e d i b l e S o u n d M a n "Svetlana" v1 - 4.2GHz i7, 16GB RAM, OSX 10.7.4 Liquid Saffire 56 - PT10.2 - BFD2, VCC, Duende Native, Play 3.0 _C U R R E N T-D V E R B-S C O R E:515 |
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