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  #11  
Old 09-27-2014, 12:08 PM
Craig F Craig F is offline
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Default Re: Miking techniques for snare and cowbell

know your mic's null points
learn to love the bleed
listen carefully for phase problems
maybe try the 3 mic method of micing drums (kick, snare, overhead)
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  #12  
Old 09-28-2014, 07:55 AM
WernerF WernerF is offline
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Default Re: Miking techniques for snare and cowbell

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Originally Posted by YYR123 View Post
Bleed is severe - but I believe the techniques used to resolve the bleed with the cowbell are the same with the wood block
Bleed is bleed and you are correct, whatever technique that you apply to one source of bleed should be the same for other sources. The sound replacement method suggested is the same no matter what the source of the bleed is.
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  #13  
Old 10-21-2014, 08:26 PM
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albee1952 albee1952 is offline
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Default Re: Miking techniques for snare and cowbell

True^^^ but one thing you may be unaware of is, you can use the snare in the session as the replacement sample, as long as you can find a clean hit without other stuff(cowbell or woodblock) playing. I do this on all my tom tracks. I got past the end of the song and have the drummer hit each tom with single hits, and flams if the song uses them. Then I go thru the tom tracks, use Tab to Transient and paste the clean tom hits(use Clip Gain as needed to match dynamics), removing all the bleed in between. Toms have their full decay with zero bleed, and I get much better control over the mix of the kit. No reason this can't work with a snare track too
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  #14  
Old 10-22-2014, 12:50 AM
elicious elicious is offline
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Default Re: Miking techniques for snare and cowbell

... or you could just wait for this...
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  #15  
Old 10-22-2014, 10:29 PM
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albee1952 albee1952 is offline
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Default Re: Miking techniques for snare and cowbell

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Originally Posted by elicious View Post
... or you could just wait for this...
Very interesting
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  #16  
Old 11-04-2014, 09:04 PM
WernerF WernerF is offline
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Default Re: Miking techniques for snare and cowbell

Unfortunately, if you use the same sample to replace any percussion instrument and that instrument plays fill there is no chance in h__ that that fill will sound realistic. You will get the dreaded shotgun effect from your replaced drum. It's much more effective to take a bunch of samples at various velocities each and put them into a program such as Trigger. Pretty easy to do and it's far more realistic sounding.
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