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  #11  
Old 11-14-2013, 11:59 PM
toddsorensen toddsorensen is offline
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Default Re: Understanding delay compensation PT11

I have also experienced this problem. Same exact thing. IN PT 10 everything works correctly. I us Aux Inputs with Plugins for various affects (Eq, comp, etc.) while tracking drums. All of the inputs from the preamps go to Aux Input tracks and then are bussed to Audio tracks and recorded. If I add a new track again using an Aux input with a plugin on it after recording the kit I get a delay that has not been accounted for.

I use this exact same template in PT 10 without a hitch...
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  #12  
Old 11-15-2013, 05:54 AM
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Toneshed Toneshed is offline
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Default Re: Understanding delay compensation PT11

My bug report doesn't show up anymore?? There is a message stating that it needs moderator approval first!?!? I posted it days ago...??

Anyway, here's the report from toddsorensen

http://protools.ideascale.com/a/dtd/...or/113423-3779

Avid, please get this fixed, so we can all enjoy PT11's features, since most plugin's are AAX64 compatible and Mavericks is released.

Thanks!
Erwin
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  #13  
Old 11-23-2013, 11:23 AM
ECmaj7 ECmaj7 is offline
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Default Re: Understanding delay compensation PT11

I too have discovered this problem..
When routing multi out instruments to an aux and inserting a plugin adc doesn't work.
You can see all the audio tracks adjusting adc but not the auxes, they remain 0.

I discovered this when testing Blue Cat Audio Patchwork to see if it's working in PT11.
At first I thought it was the Blue Cat Audio Patchwork plugin causing the problem.
But after removing it and trying other plugins the problem remained.
So, it's something in PT11... btw, Blue Cat Audio Patchwork is great!
I did all the usual troubleshooting things, trashing prefs etc.. reinstalling PT11.

Then I opened the same project in PT10 and low and behold, it works fine.
You can see the ADC numbers on the aux tracks, on PT11 they're 0.

I couldn't believe I'm the only one having this problem, this is a show-stopper!
I found this thread and realized most people are in the same boat..
It's been 7 months since I bought PT11 and still I can't use it.
Has AVID confirmed this bug?
I think the guys at http://www.pro-tools-expert.com/ should know about this.
This issue must be resolved.

Emilio
here's screen sots showing the issue.



Last edited by ECmaj7; 11-25-2013 at 11:17 PM.
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  #14  
Old 12-06-2013, 02:54 PM
StratoBobster StratoBobster is offline
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Default Re: Understanding delay compensation PT11

For what it's worth, I'm having the exact same issue, basically rendering PT11 useless with virtual instruments. I've seen the problem with both Kontakt and Superior Drummer. If I don't route the output to individual aux tracks and let the audio play through the instrument track itself, it sounds perfectly in sync. Likewise, if I don't use any plugins in the project that require delay compensation, all is good. Obviously, neither alternative is practical or acceptable.

If the bug report mentioned earlier in this thread is going nowhere, I may need to use my 'complimentary' tech support visit to be sure this gets Avid's radar.

iMac 27
12 GB RAM
OS X Mountain Lion
Pro Tools 11.02
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  #15  
Old 12-09-2013, 09:46 PM
YKlein YKlein is offline
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Default Re: Understanding delay compensation PT11

Avid should first fix the major bugs and then start to give the 90 day free tech support. ...

Sent from my VS980 4G using Tapatalk
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  #16  
Old 12-10-2013, 06:48 AM
don_sangiorgio don_sangiorgio is offline
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Default Re: Understanding delay compensation PT11

Related issue here (HD 11.0.3 on HD Native).

My instrument tracks having plugins do not compensate for delay, while my audio tracks do.
The second I disable an instrument plugin on the instrument track, delay compensation turns on.

Can anyone confirm this behaviour?

If this is a feature instead of a bug, then I am having a hard time understanding it.

As a side note: In another project on PT11 I had track displaying a compensation of some 1000 samples (I think 1032 but not sure), while there wasn't any track displaying this amount of latency! After changing buffer etc. it just went away.
There is something going on here for sure.

Edit: Found the source of the "Ghost" delay. An instrument track was routed to an audio track's input, which caused the long delay. I have no idea why that is, but it can be reproduced by simply routing an instrument track to an audio tracks input (which I regularly use when "track freezing" eg. bouncing).

Avid, I (we?) would love to have some documentation of what exactly goes on in PT11 regarding track delay compensation and plugin delay compensation, because I have no clue whatsoever.

Last edited by don_sangiorgio; 12-10-2013 at 07:11 AM. Reason: Found something
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  #17  
Old 12-30-2013, 05:13 PM
thedoctormd thedoctormd is offline
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Default Re: Understanding delay compensation PT11

Bumping this........this is super important to me before I buy Pro Tools 11!!! If this has been solved and I've missed it great, please point me to it however if not, I can't believe more has not been made of this.

Doc.
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  #18  
Old 12-30-2013, 10:31 PM
Intransit Intransit is offline
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Default Re: Understanding delay compensation PT11

I just tested this with Kontakt 5 and two instrument tracks. Identical instruments routed to both channels. The second you put a plug on the second output, the multi out it phases. I really can't believe a bug like this made it through to release. This has got to be the first thing they need to fix.
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  #19  
Old 12-30-2013, 10:50 PM
Intransit Intransit is offline
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Default Re: Understanding delay compensation PT11

The delay gets even more extreme as you add plugins with larger Delays. With Waves UltraPitch Shift it becomes an almost 8th note delay!!! They have to fix this like yesterday!
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Last edited by Intransit; 12-31-2013 at 02:37 PM.
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  #20  
Old 12-30-2013, 11:23 PM
Intransit Intransit is offline
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Default Re: Understanding delay compensation PT11

Can anyone confirm if it was doing this before OSX10.8.5?? I just updated tonight to PT11.1.0 and osx10.8.5... I wish I would have tested. I'm just going to figure out how to roll back OSX and reinstall PT11.0.2
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