Re: How can I navigate between automation points efficiently
(Ouch, I've noticed the typo in the title. It should be: 'How can I navigate between automation points efficiently'.)
Ideally, I'd like to do something like position the play cursor at the place I want the bypass to start/end, hit a key and the nearest two points to the right of the cursor snap to the point. I would rather only move the points instead of delete them. I think deleting and creating them leaves more room for mistakes and I need to work as quickly as possible.
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