Quote:
Originally Posted by TLarvenz
One interesting note is the discussion about 32 bit vs. 64 bit for the application and saying that it really doesn't apply to tdm or rtas processing but rather the memory addressing. Doesn't that actually go against the argument put forth by Avid that the app HAD to be 32 bit to support legacy hardware? Thanks very much for the perspective and thorough explanation. It's refreshing to hear facts vs. beliefs. ;-)
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I understand your point here, but the addressable memory issue (32 bit or 64 bit) affects lots of things in software like ours.
1) The communication channel between the Host CPU and the TDM Cards.
2) The drivers all have to be fixed for 64 bit.
3) All plug-ins would have to be rebuilt to communicate with the DSPs.
4) All plug-ins would have to be rebuilt to remove non-64 bit safe graphics frameworks on OSX.
Actually, the list is quite a bit longer, but suffice to say it's a ton of work for both us and for 3Ps.
Dave