Quote:
Originally Posted by Tobias Eichelberg
I'd add one more significant downside to using them though - the latency means I can't use UAD plug-ins before bouncing stuff into Melodyne and offline bounces will be speed limited to 2,5x instead of 10x-16x depending on your CPU.
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I'm just joining the UAD party, for compatibility reasons with a colleague (need to use the same plugs on shared projects) so I'm brand new to it all. The above is a bit concerning - do all UAD plugins massively slow all offline bounces? Hoping at least its only the case if the plugs are actually used in the bounce, not just in the session.
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