Quote:
Originally Posted by Marsdy
I think the original poster is talking about MIDI tracks that trigger his old drum VI not audio tracks? SD3 has great audio to trigger functionality but I’m not sure it’s relevant in this case and not going to help.
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DOH!!! Good point. Getting loopy stuck in the house for weeks
Okay, with that in mind, this might help. Because transposing midi notes might cause some overlap, if you put up several midi tracks(below your original midi info), you can click on notes(on the little piano keys at the left end of the track) to select all hits on a given note, hit Ctrl-X(to cut)>move the cursor down to one of the midi tracks(with the ; key)> hit Ctrl-V(to paste). Now you moved a part(snare, kick, hat, etc) to a "place keeper" for that sound. Once you have each set of notes on its own midi track, then you can assign all the midi tracks to SD3(on a stereo instrument track). Then you can transpose each midi track to play the desired sound.(I know this sounds complicated but it actually can work). You also have the option to COPY(instead of CUT) which will leave the original midi untouched(just mute the original midi, but keep it in case you need to refer to it for anything else)
Or, if you still have the original VI, can you print audio onto separate tracks and then use SD3 in its drum replacement mode?
Alternately, I think there is a way to re-assign the midi note values in SD3 but I've never tried it.