Quote:
Originally Posted by Sardi
Oh. You didn’t mention you were converting it to MP3.
My advice - don’t. You’ll ALWAYS have a bit of silence, at least at the start. There’s no way around it. Using a third party won’t fix that.
If you want the files to loop perfectly, keep them in a lossless format like wav.
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My account was bugged and I was writing in my friends account igorcomerio (thank you brother).
Well, the thing is: the game developer asked me the format they want to work, and the format is mp3 320kbps, 48 sample rate. If I choose lossless format, the game would be incredibly big.
So, my workaround was bouncing em WAV in Pro Tools to ensure the in and out point was precise, and then making the mp3 in a third party. A pain in the ass, but that´s what came to me to solve the problem.
I am sending this topic to the avid software engineers to see what can be made out of this.