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-   -   Production FX, Foley, .. etc (https://duc.avid.com/showthread.php?t=406317)

TrentWilliams 09-14-2019 11:46 PM

Production FX, Foley, .. etc
 
Hey all,

I have a small question regarding your personal workflow,

What do you all do with pfx / production sound outside of the dialog itself when working on a project? Do you keep it in the dialog group, or cut it into its own group and send it to the same denoiser chains as the take it came from?

Looking for tips, and/or workflow advice,

Cheers

Led 09-15-2019 12:46 AM

Re: Production FX, Foley, .. etc
 
I cut them out to their own track when doing dx cleanup. PFX track is part of my template I use. That gets grouped with my other sfx and sent to the sfx bus. If they are noisy I'll do some nr but on the pfx track and automate it using preview/write to . I don't usually find pfx need as much nr as dialogue because they aren't as upfront. Normally need to fill the dx track where you pull them out from though unless there's a music track covering the gap or the dialogue was really clean the begin with. It also depends on a bunch of things like how good they sound, if they are crossing dialogue, it there is time/budget to replace them all (haha yeah right!) but most of the time i'm doing as above, or layering stuff on them using them as a base, which I prefer, if there's time/budget (haha....)

paulo m 09-15-2019 07:35 AM

Re: Production FX, Foley, .. etc
 
I keep it on the same dialog busses, on separate tracks, unless it´s supposed to be all replaced.

I usually clean up the production dialogue on RX, then send the clean takes to separate tracks from the pfx and ambient that remains. I also clean the pfx that I intend to use, so that it blends well with the pdx. I don´t like to use dialogue noise reduction in real time, so I avoided it, if time allows.

I usually also blend some other fx on top of the pfx or even ambient sounds.

It all depends on the time I have for a given project and the source material.


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