CPU question mono vs stereo
I made some tests without clear/satisfying results and I was asking myself:
if - a MONO channel with with mono plugins has less CPU usage than a stereo channel (we get a lot of stereo bounces these days from mono tracks) ? - there is a difference between PT plugins behaviour and 3rd party plugins - I tried 40 Waves Plugins in mono and stereo and got no real difference in CPU - is it worth to split the stereo tracks that don't need to be mono (or just a loss of time) What is your experience? Thanks PS: OSX PT 2019 - I'm not talking about multi mono. |
Re: CPU question mono vs stereo
no-one with more information?
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Re: CPU question mono vs stereo
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Re: CPU question mono vs stereo
https://www.soundizers.com/
panning stereo tracks that are actually mono is an annoyance which is the first reason to get rid of them. |
Re: CPU question mono vs stereo
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Yes, and they just make the session larger. |
Re: CPU question mono vs stereo
- BScout,
I have Soundizer but I find the algorythm a bit too "strict". If there is a tiny bit of noise on one side of a stereo kick or snare it doesn't convert it to mono. Wish it was a bit more loose (if that makes sense). - off the wall, Quote:
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Voice is a DSP concept that means i/o point of mixer. EDIT: this thought haunts me now, please someone test if creating 128 stereo tracks is possible with vanilla (cannot test myself with this license bundle) |
Re: CPU question mono vs stereo
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https://www.avid.com/pro-tools/comparison What is a voice? "A voice is a single audio stream that roughly equates to one mono audio track. A mono audio track will use one available voice. A stereo track will use two available voices. The voice limit is Pro Tools' capacity to play back a multitude of simultaneous voices. The higher the voice limit, the more tracks you can play back in Pro Tools to work on bigger, more demanding sessions." |
Re: CPU question mono vs stereo
Yes, that is a voice. But standard software is not about voices, that ad material is talking about tracks (mono or stereo bcs greater-than-stereo are not available). Voices are only used/calculated in HD/Ultimate. Maybe if all users could do their math it would have been simpler for Avid to allow 256 voices for standard software but as most are only counting tracks limiting to 128 seems sensible.
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