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-   -   Sonarworks and HDX (https://duc.avid.com/showthread.php?t=389983)

Will Russell 03-26-2017 04:43 AM

Sonarworks and HDX
 
Anyone using Sonarworks and HDX? I like what the calibration did to my monitor system but I'm concerned about latency while tracking.

I use an older Aviom system for headphone mixes which gets its feeds from sends to my HD|IO. I've had situations where a heaving hitting native plugin on the master caused issues in headphones.


All feedback welcome!

MIKEROPHONICS 03-26-2017 07:17 AM

Re: Sonarworks and HDX
 
People with Trinnovs turn them off I believe whilst tracking, so I would have thought the same would apply to Sonarworks


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arche3 03-26-2017 08:03 AM

Re: Sonarworks and HDX
 
I have the sonarworks as plugin. I leave it on while tracking. There is a setting of how the process is applied. There is 3 settings. 1st is low latency which seems to satisfy tracking requirements. 2nd setting is what they recommend for mixing and mastering. 3rd setting has highest latency but I'm not sure what it is used for.
My cues are fed via 192 outputs as well.


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WildHoney 03-29-2017 08:53 AM

Re: Sonarworks and HDX
 
Quote:

Originally Posted by arche3 (Post 2421185)
I have the sonarworks as plugin. I leave it on while tracking. There is a setting of how the process is applied. There is 3 settings. 1st is low latency which seems to satisfy tracking requirements. 2nd setting is what they recommend for mixing and mastering. 3rd setting has highest latency but I'm not sure what it is used for.
My cues are fed via 192 outputs as well.


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Yes, the lowest latency setting in Sonarworks is useable. But for the lowest latency while tracking, what I do is insert a DSP EQ that mimics the Sonarworks curve and disable Sonarworks. It's not perfect, but with 7 or 8 bands, it's fairly easy to get it close.

arche3 03-29-2017 11:17 AM

Re: Sonarworks and HDX
 
Quote:

Originally Posted by WildHoney (Post 2421834)
Yes, the lowest latency setting in Sonarworks is useable. But for the lowest latency while tracking, what I do is insert a DSP EQ that mimics the Sonarworks curve and disable Sonarworks. It's not perfect, but with 7 or 8 bands, it's fairly easy to get it close.

That's a great idea.

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Peter Duemmler 03-31-2017 07:16 AM

Re: Sonarworks and HDX
 
Would it be possible (and how) to shoot an Impulse Response through the Sonarworks and use that IR in Space (AAX DSP)...?

arche3 03-31-2017 12:25 PM

Re: Sonarworks and HDX
 
Quote:

Originally Posted by Peter Duemmler (Post 2422231)
Would it be possible (and how) to shoot an Impulse Response through the Sonarworks and use that IR in Space (AAX DSP)...?

So put the room into a aax dsp plugin to eliminate the latency.
I love it.

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Will Russell 12-20-2018 10:12 AM

Re: Sonarworks and HDX
 
Hiya,

Reviving this thread! So I've been using Sonarworks on my master in low latency mode while tracking. All is good until I am overdubbing into an evolved mix with a combination of native and DSP plugins. Talent is listening to a headphone mix derived from sends from individual tracks and I of course am monitoring through the master.

Headphone mix i'm assuming is fine ( no one complains) but listening in the control room I'm feeling like the live overdub track sounds delayed or late while tracking and then sounds better in time on playback (or I've just been tracking some bad players).

Haven't done a controlled test yet, but I'm wondering if its because the plugins on the master are not delay compensated? If that's the case then maybe if I route all my tracks to a stereo AUX first and put Sonarworks on the aux if maybe the latency of the Sonarworks plugin would then be delay compensated.

Whaddaya think?

RyanC 12-22-2018 05:23 AM

Re: Sonarworks and HDX
 
Quote:

Originally Posted by Will Russell (Post 2510217)
All is good until I am overdubbing into an evolved mix with a combination of native and DSP plugins. Talent is listening to a headphone mix derived from sends from individual tracks and I of course am monitoring through the master.

Headphone mix i'm assuming is fine ( no one complains) but listening in the control room I'm feeling like the live overdub track sounds delayed or late while tracking and then sounds better in time on playback (or I've just been tracking some bad players).

Haven't done a controlled test yet, but I'm wondering if its because the plugins on the master are not delay compensated? If that's the case then maybe if I route all my tracks to a stereo AUX first and put Sonarworks on the aux if maybe the latency of the Sonarworks plugin would then be delay compensated.

Whaddaya think?


I always preferred having sonwarworks on an aux and using even another aux as a master when I was using it. This way you can create a bus that you bounce from and out SW after that bus and not have to worry about disabling SW when you bounce. And I'm guessing that that if the master isn't getting compensated, that is your issue here- but keep in mind that the actual latency in that scenario is 50ms for the plugin plus 2x your host buffer setting. The downside to doing it with an aux is then it will be compensated for.

Of course that is an issue across the board with DSP + native...anytime the native is after any DSP it's 2x the host buffer to go out and back in to the cards.


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